Having modelled all my assets it's now time to begin texturing. I will post up final texture maps and frequent test renders as I work.
Friday, 31 January 2014
Thursday, 30 January 2014
Wednesday, 29 January 2014
QUICK RENDER
A quick render of my WIP, this took nearly 2 minutes to render out all the grass. I will need to work on getting this down or consider using the render farm for my finished piece. Having said that the scene is beginning to come together!
Tuesday, 28 January 2014
UV'ING IS SO MUCH FUN
Retopology done now on to the Laying out of UV's! This is a careful process of splitting the model into sections that can be easily textures. It's a game of balance as where you put the seams is important. Typically you want the seams somewhere less visible but sometimes this is not always possible.
WORKING ON MY SCENE
Here I begin to put all my assets into one scene to began blocking out the terrain and background habitat in which the rhino will reside.
Friday, 24 January 2014
Wednesday, 22 January 2014
Wednesday, 8 January 2014
BAOBAB TREE
Alongside modelling the main Rhinoceros I have to model a small environment which carefully displays the Rhinoceros habitat. This baobab tree is native to the Rhino region and in this way I will sculpt and then model this tree.
Monday, 6 January 2014
RHINO CONTINUED
This is an example of how i'd like my Rhinoceros to end up once I finish sculpting ... however this is a Javan Rhinoceros and I'm modelling a Black Rhino.
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